3D Scan & Skin Shading

Friday, October 15, 2010 | | 1 comment(s)

A new demo is available showing my skin shader. This time with an incredibly detailed 3D scan by Lee Perry-Smith. Make sure to check out his really impressive gallery of 3D scans!

Skin & Scan Webplayer Demo (~30MB, requires Unity browser plug-in)

You can get this model & textures at his website for free:

Application Download & Video

Friday, May 21, 2010 | | 8 comment(s)

Finally I was able to upload the application, so you all can have a look at it. You can download the standalone application* here for PC and for Mac (about 20MB). Not that a graphics card with supporting ShaderModel 3.0 or greater with 256MB VRAM is required. If you experience any problems running the demo, please feel free to write an email, comment or something!

I also captured a video of the application showing the most important features:

Preparing for FMX

Tuesday, April 27, 2010 | | 0 comment(s)

Finally my diploma thesis is handed in, but no time to relax. At the moment I am preparing a presentation for the FMX in Stuttgart next week. The final application of my diploma project will be presented and I will talk about the methodes used for realtime charactervisualization with focus on skin and hairshading, clothsimulation and dynamic realtimeanimation. Have a look at the FMX program!
Additionally you can try the application yourself, at least I hope so, at the desk of my school "Hochschule Ansbach".

Writing the theoretical part

Tuesday, January 12, 2010 | | 0 comment(s)

First update since October and one more blog to become deserted? I hope not...
I am writing the theoretical part of my diploma thesis now, so there is not much to show here.

I switched to floating point rendering in Unity, which gives some nice results... but I had no time to tweak the shaders and settings. In about a month I will start working again on the project itself.

Some screenshots of my current status: