Showing posts with label Modeling. Show all posts
Showing posts with label Modeling. Show all posts

starting this blog

Sunday, August 9, 2009 | | 0 comment(s)

I spend almost the last year finishing my exams at university and doing some jobs. In that time I worked quiet a while with XNA, Microsofts free Game Framework, learning the basics of shader programming and realtime rendering techniques like "Deferred Shading", as well as rigging, sculpting, painting,...

But now I finally started to work on my diploma thesis. My goal is to expore the uncanny valley a little bit, while creating a realistic character. As I did the some scribbles for the character, I noticed that I always start to create more fictitious, than realistic characters. Also it would be fun to develop such a character, it wouldn't suited my "uncanny valley" topic well. I finally decided to create a copy of a real person. Here I have the possibility to take a lot of reference pictures and texture samples and compare the results of real and virtual model.